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Denoiser 2 settings
Denoiser 2 settings







Progressive Lightmapper takes a short preparation step to process geometry and instance updates, and generates the G-buffer and chart masks. It requires non-overlapping UVs with small area and angle errors, and sufficient padding between the charts. See in Glossary with progressive updates in the Editor. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. See in Glossary and Light Probes Light probes store information about how light passes through space in your scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. Progressive Lightmapper is a fast path-tracing-based lightmapper system that provides baked lightmaps A pre-rendered texture that contains the effects of light sources on static objects in the scene.









Denoiser 2 settings